After jolting awake (literally) from my alarm blasting ACDC, I knew today was going to be an interesting day. You might be wondering, "why interesting?" well that is because today marks a small but significant point in our project. Behold, one complete week of work has passed and we are diving ever deeper into this project! *insert happy dance* This week hasn't been easy, what with the majority of the team (including me) waking up bright and early to pack ourselves into moving metal tubes along with millions of other adults rushing to get to Manhattan. From Day 1, our progress has been intermixed with learning and refining our skills in the various programs we are using by poking and prodding at these programs, and believe me, the poking and prodding has paid off. Both teams working on different parts of the game have made progress as Level 1 is beginning to take shape before our eyes! With this in mind, I arrived at Arun's apartment excited to get work done and move onto Level 2; that was, until my nose believed it was the perfect time to transform into a broken faucet and start running. Despite this little bump in the road, we managed to wrap up the work needed to complete Level 1! Although we didn't take a lot of pictures today with intense concentration happening, we'll look back at how much we've transformed from Day 1 of work to the end of the week. Let's take a look at what each of us did throughout this week: CAD Team. Our CAD team has been hard at work with flashlight CAD tutorials and a tutorial GUI to make learning CAD engaging for students. By the time all the recordings and descriptions were done for the flashlight, I held so much respect for Violet who has remained calm and collected towards the flashlight model that she has CADed, re-CADed, and made several versions of for at least 20 times *clap clap*. Flashbacks to Violet and Kiana 100% focused: Kiana has taken the concept of tutorial GUIs and menus and produced some truly amazing work including:
Violet has also triumphed over the notorious flashlight and created a phenomenal flashlight tutorial that has been meticulously recorded and edited. More accomplishments include:
Along with their successes, Violet and Kiana have both had moments of frustration as well: |
Player Controls
Arun has started off strong writing the main scripts for our game and ensuring our game will function smoothly and efficiently. He has accomplished an impressive amount of tasks in the first week and continues to proceed calm and collected. His finished tasks include:
Arun has started off strong writing the main scripts for our game and ensuring our game will function smoothly and efficiently. He has accomplished an impressive amount of tasks in the first week and continues to proceed calm and collected. His finished tasks include:
- Created fully functional player controls that can move in 8 directions, jump, and interact with external objects (ex: ladders and crates)
- Animated a mysterious starting scene for the game.
- Built scripts to manage the game progressions as it changes states (ex: player moving about and working on tutorials).
- Began Level 1's scene assembly placing shelves, doors, and other objects to make an eerie setting fit for our post-apocalyptic game.
Graphics
Ashley and I have practically become masters of the Maya program after a week of creating model after model to furnish our post-apocalyptic game. From wooden crates to toolboxes, we have all the models needed for a factory and warehouse environment. The models created by me and Ashley include:
Jenny:
Ashley:
Modeling the objects to furnish Level 1 has been a rewarding challenge as we continue on with more speed and experience in creating more intricate objects.
Ashley and I have practically become masters of the Maya program after a week of creating model after model to furnish our post-apocalyptic game. From wooden crates to toolboxes, we have all the models needed for a factory and warehouse environment. The models created by me and Ashley include:
Jenny:
- Designing a toxic waste bin and shelf for storage room and factory design.
- Designed a wooden crate and ladder that player can interact and climb/jump onto.
- Designed a conveyor belt machine and work bench as part of the stage models.
- Designed lights that will be hung around all the levels providing the light source.
- Created a rolling door wall that players will be able to leave out of.
Ashley:
- Modeled the cryogenic chamber that player will start the game in.
- Modeled a fire extinguisher that can be found throughout the levels.
- Modeled a metal crate and toolbox that player can interact with.
- Modeled a hallway/corridor that player will travel through in the game.
- Began modeling a rolling toolbox (husky toolbox).
Modeling the objects to furnish Level 1 has been a rewarding challenge as we continue on with more speed and experience in creating more intricate objects.
-Jenny of jAVAK :D